AI Insights · Timothy · October 2022
Top 5 Basketball Games on Android in Europe Q3 2022
Discover the performance trends of the top 5 basketball games on Android in Europe during Q3 2022, including downloads, revenue, and active users.
During the third quarter of 2022, the top basketball games on Android in Europe exhibited varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at the top 5 basketball games, based on data from Sensor Tower.
NBA 2K Mobile Basketball Game saw a fluctuating trend in weekly revenue, starting from approximately $6.5K and peaking at about $8.6K by the end of September. Weekly downloads were initially around 31.5K and experienced a decline, bottoming out at 16.9K in late August before recovering to 22.4K in the last week of September. Active users mirrored this trend, starting from 63.3K and dropping to a low of 46.6K in late August, then picking up again to 53.9K by the end of the quarter.
Mini Basketball generated a steady weekly revenue, ranging between $3.8K and $7.1K throughout Q3. The game maintained a strong weekly download rate, peaking at 54.8K in late July and stabilizing around 43.2K by the end of September. Active users peaked at 125K in late July, followed by a dip to around 79.3K in late August, and then a recovery to approximately 104.4K by the end of the quarter.
Basketball Stars: Multiplayer experienced revenue fluctuations, beginning at $5.4K and closing at $6K. Downloads remained relatively stable, ranging from 35.3K to 48.7K, with a noticeable peak in the last week of September. Active users saw a slight decline from 188.1K in late June to 161.9K by the end of September.
NBA LIVE Mobile Basketball showed a significant variance in weekly revenue, starting at $7.2K, peaking at $7.4K, and then dropping to around $3.3K by the end of September. Weekly downloads were strong, starting at 56.7K, dipping to 36K in late August, and then increasing to 51.9K by the end of the quarter. Active users saw a gradual decrease from 431.8K in late June to 403.9K by the end of September.
Idle Five Basketball tycoon had a more modest revenue performance, starting at approximately $4K and gradually declining to around $1.9K by the end of the quarter. Downloads peaked at 17.5K in late July and ended at 5.5K in the last week of September. Active users followed a similar trend, starting at 28.7K, peaking at 40.9K in late July, and then declining to 22.5K by the end of the quarter.
These insights provide a snapshot of how the top basketball games performed on Android in Europe during Q3 2022. For more detailed insights and data, visit Sensor Tower.